its hard to shoot anything since your allways moving
its hard to shoot anything since your allways moving
Yeaah! That's the ideia to make the ship always in movement. :D
premium shitpost.
BTW where can i find the remix of the super contra theme that you used in SuperConro. that song kicks ass
Most of the OST tracks were from a megaupload someone linked in a youtube I can no longer find; the current ones are reupload of a zip from archive.org or khinsider which have different sounds to them and arent the ones I used. (If I find the harddrive the SuperConro stuff is on I will msg you).
There was a tool called FoxM1 for MAME that would rip music and sound effects for you but it may or may not be on zophar-net. I'm really sorry that most of my tech is around 10-20 years old, but that is back when I started making content, like the flash games and movies themselves and Im not super familiar with newer ways to make these. Sorry
not bad. The enemies could use some work though. i was able to just hold right and they couldent hurt me.
it be cool if the levels werent endless loops and had walls. that alone would make this game 1000 times more intresting. keep making stuff!
hello! i understand alot of the time you can just walk 1 direction and am working on enemy's to counter it, also levels arnt endless loops??? that's what freeplay if for. thanks for your feedback
Really nice! This is really usefull!
Thank you. I have always liked "learning by doing" and just reading about gates and looking at tables was really boring so I wanted to make something different.
Cool idea, however it Kida hard to play since the page scrolls whenever you go up or down.
But really impressive that this was made for the real hardware, I can only imaging how difficult that must be.
Thanks for the review! The page doesn't scroll on my machine so thanks for letting me know. I'll try to fix this right away, maybe I can add WASD controls as well.
EDIT: I added some code that should prevent the scrolling, as well as WASD controls!
Very interesting concept. However the controls are a bit finicky and i needed to constantly pick up my mouse to move around.
Hey, thanks :)
Yes, (for context, this is an old jam game I'm sharing here) the responsiveness of the controls can vary depending on your sensitivity and other parameters.
a time based metroidvania? pretty neat. one thing i think would be cool is that you could kill enemys to give you more time
Thanks for the feedback!
This is amazing! the visuals the backgrounds, and in Gdevelop!? this is so cool! the only thing id say is that the hit range is a bit small. but still best thing of the portal I found all day!!!
Thanks for all of your feedback!
I understand you on the hit range comment, the hitboxes could definitely use a lot more tweaking when looking back at it
I'll definitely keep that in mind when working on the next update :)
i make stuff
terrarian
Joined on 3/19/24